Jan 04, 2006, 10:52 PM // 22:52
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#81
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Pre-Searing Cadet
Join Date: Jan 2006
Location: Oslo, Norway
Profession: R/
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Good idea, neads to be customized weapon though. (As said) Would be a nice gold sink.
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Jan 04, 2006, 11:56 PM // 23:56
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#82
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Frost Gate Guardian
Join Date: May 2005
Location: Homeless since the Charr
Guild: Order of Pointed Sticks (OOPS)
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Excellent idea and increase the use of the weaponsmiths. Really .. how many people ACTUALLY use them? I have always thought that they were not very well thought out.
Definately cause the weapon to be customized...and I would ad, not salvagable like the collector weapons now. That would make them worthless accept to the person using them.
/signed
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Jan 05, 2006, 12:31 AM // 00:31
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#83
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Didn't read it all.. but I like the Weapon Breaking idea... but need some better way to fit with GW.
How about just adding more Mods?
Another idea would be to have different Weapon Smith. So maybe the one in the LA will personalize your sword with +20% more damage, while the one in Forge will do it for +3 min damage, while another one will do +1max damage, and another for +15% longer lasting enchantment, another for +2 energy, or +30 health, or +10AL against melee... etc etc
And you could "Hide" some of those smith too... and spread them out in various town and place. This adds more differnt way to better personalize your item, and cuts down the resell value of them at the same time. (thus making you want to buy more weapon and play more...)
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May 24, 2006, 05:55 AM // 05:55
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#84
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Jungle Guide
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C'mon A.Net... my Weaponsmith in my Guild Hall is bored... if only he had an actual use.
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May 24, 2006, 06:05 AM // 06:05
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#85
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Farts and The Hearts
Profession: N/
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This sounds cool... Different weaponsmiths providing different upgrades is definately a good idea. The weapon should of course have to be customized for you, and the price should go up based on the rarity of the weapon (crystalline swords would cost several dozen platinum to upgrade for example)
edit: /signed =)
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May 24, 2006, 07:44 AM // 07:44
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#86
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Frost Gate Guardian
Join Date: May 2006
Location: Harrismith, South Africa
Guild: [SAGA]
Profession: W/Mo
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/signed
i'd also love to see a unique skin for the plasma blades you get from the collector in dragon's gullet. at this stage it's just a forked sword skin with a cool name that does lighting damage
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May 24, 2006, 08:15 AM // 08:15
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#87
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of the Void
Profession: Mo/
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I absolutely love how in so many cases people not bothering to read the posts in a thread causes the thread to become unreadable.
In anycase.../signed With the proposed idea that the smith will not upgrade a weapon that is not customised or comparable to the last area. That would prevent people getting a run to Droks with their low requirement Ascalon area weapons. The idea of being able to upgrade the inherent weapon qualities sounds nice, but it should have to be extremely expensive.
I do not agree with any proposed idea of being able to change the percentage of a salvageable upgrade. This idea should be something that you can only use for that particular character, not upgrade an upgrade then salvage your weapon so you can sell that upgrade for 50k. So upgrades should be off limits, find them or buy them, not make them.
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May 24, 2006, 08:17 AM // 08:17
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#88
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Frost Gate Guardian
Join Date: May 2006
Location: Harrismith, South Africa
Guild: [SAGA]
Profession: W/Mo
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i agree once you have upgraded it becomes unsalvageable.
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May 24, 2006, 11:21 AM // 11:21
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#89
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Broken Arrow
This idea is ridiculous.
" You can also increase the "+energy" on wands and staffs "
So then I suppose you could change 10/5 sundering into 10/10 just like that. You guys are hoping, if it went into effect, that it's not too expensive. That was demolish the economy. The economy is held up by players buying and selling weapons and such, but now let's say you changed that 10/10 into 10/10, and it costs 5k for some weaponsmith to do this, you end up with an extra 75k in your pocket. People would no longer buy or sell weapons, unless they're storm bows, sephis axe, etc.
You also said this would get rid of some of the frustrating grind, WHAT GRIND?! I can't see where you would come up with that.
/not signed.
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If it goes into effect and demolishes the economy, that means that there will be no more trade spam. Sure, I wont be able to get rich, but I wont have a reason to get rich eaither.
No trade spam.
/signed, though I would prefer it if it would only work on the inherent mods and the upgrader wouldn't touch quest/collector items.
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May 24, 2006, 11:54 AM // 11:54
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#90
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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/signed
Very good idea. I think this is one for the Index of Ideas sticky. I don't think weapon mods should be upgradeable though. Well... maybe. Meh. But the weapon's "level," as it were, should be upgradeable.
And as has been said before, collectors, crafted weapons, and quest reward weapons should not be upgradeable. After all, in Ascalon a quest gives a staff like this:Inscribed Staff
Chaos damage: 4-7 (req. 3 Domination Magic)
+4 Energy
+3 Energy (while health is above 80%)
+3 Energy (while health is above 60%)
+3 Energy (while health is above 40%) That would be a pretty sweet staff if it were maxed, but it would be the only staff people would want.
Also, Scaphism brings up a good point. People can take someone elses customized weapon and upgrade it for them, then bring it back. I think the act of upgrading it should simultaniously customizes it for you. That way this won't happen.
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May 24, 2006, 12:37 PM // 12:37
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#91
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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/signed
Great idea.
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May 24, 2006, 02:25 PM // 14:25
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#92
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Furnace Stoker
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/signed
Definitly in the top 5 best ideas I've ever seen in Sardelic Sanitarium.
Using swords as an example... you would walk up to the Weapon Smith. Depending on the area you are in he would give you a different selection of damages to increase your weapon with.
Ascalon(Req 3):
50G 3-5
100G 4-9
150G 5-11
Yak's Bend(Req 5):
100G 4-9
150G 5-11
175G 6-15
Maguuma(Req 7):
150G 5-11
175G 6-15
200G 7-17
Oasis(Req 12):
175G 6-15
200G 7-17
300G 9-19
Drok's Forge(Req 9):
200G 7-17
300G 9-19
1,000G 11-22
At the Weapon's smith you should also be able to increase the level of the % damage bonus, but not the condition. So if you had a 12^50 you could get it to 15^50 for 3k, or something along those lines. ALso you would be able to increase the potential a mod has that would be based on a supply and demand market line.
Last edited by Nevin; May 24, 2006 at 02:36 PM // 14:36..
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May 24, 2006, 03:22 PM // 15:22
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#93
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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/signed
However, then the "Weapon Skin" market would skyrocket.
SELLING 13-20 STORM BOW! 100k+a kabillion ectos?
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May 24, 2006, 03:26 PM // 15:26
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#94
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Woah...never thought of it
Nice imagination
/signed
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May 24, 2006, 04:03 PM // 16:03
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#95
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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/signage!!
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May 24, 2006, 04:14 PM // 16:14
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#96
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Frost Gate Guardian
Join Date: May 2006
Location: Harrismith, South Africa
Guild: [SAGA]
Profession: W/Mo
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i'd love to upgrade that white max damage shadow blade i have in storage
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May 24, 2006, 05:16 PM // 17:16
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#97
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Adding the restriction to make it only doable with a customize weapon is good.
Its good idea... but one thing I don't see is why. Just not sure how many people actually keep use one same weapon.
But one thing I do want to see is more weapons with better power (damage, effects) but also come with higher requirment (13, 14 attributes) or more counter weights (like -energy, -AL, etc)
Also good to see differnt Blacksmith that would do differnt type of Customization for you. So many some would customize your weapon for +20%damage, some would do for +3 energy, +max and/or min damage, or +5damage against Human, etc etc.
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May 24, 2006, 05:25 PM // 17:25
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#98
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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think about the ranger spike: you see that bow in ascalon? the one with +33% damage (and -66% attack rate)? you see where i'm going with this? yes? good
well its not that drastic a change but just to throw it out there
and its all well and good removing grind but remember its grind that keeps (most) people playing when all is done
Last edited by Fred Kiwi; May 24, 2006 at 05:28 PM // 17:28..
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May 24, 2006, 05:38 PM // 17:38
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#99
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Hmmm, I'm always in for upgrading stuff, but this sounds too easy. The rich would upgrade a nice prefix/suffix weapon instantly to the max, even if it was not tradeble (personalized).
I like the idea of upgrading weapons if its quest related. Lets name it: Inn quests. Short and pretty quests that give a small reward: some gold, some xp or... 1 point upgrade for your weapon. This will be added randomly to either minimum or maximum dmg, or on the moment 1 of them is maxed out, to the one thats not maxed out. Such a nice feature should take some effort!
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May 24, 2006, 05:40 PM // 17:40
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#100
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Academy Page
Join Date: Dec 2005
Location: England
Guild: fatalis combine
Profession: W/
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Make it so weapon has to be customized and not a collectors and it would work, it shouldn't offer any dvantage sover say a pvp weapon though. Nor would it cause the skin market to skyrocket since many morew would be in service. To make this complete you'd need to be able to add the inherent mod(or at least up grade it so change a 13% to a 15%). However the smiths who could do this should only be in high level areas and the requirement for the weapons would have to increaqse as damage goes up as well.
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